

I managed to figure out how repel the player using events, but I can't prevent the player from moving forward into the tile.Īt least you helped me figure out how to make some of the tilesets impassable though.īut I would prefer to know the event used to make things impassable if you don't mind. No the tiles I'm using are impassable, I can't go through them from the right side going inward to the left.īut when going upward I can go through the tiles, I can't exit on the left or right sides but I exit outside.

You can read more about this in Help>Contents under Database>Tileset Settings The default new-project comes with some prepared tilesets that are correctly prepared, but if you were to try importing your own, you would need to prepare them yourself. If you go to your Database, there is a Tilesets tab where you can set the "passability" for your tilesets (among other attributes for tilesets). Ursprünglich geschrieben von ◢ k r i s ◤:Your tileset may not be completely prepared yet.
